This guide is part of a set that teaches you how to use Mind-Body Training Tools for EEG neurofeedback. It builds on the foundation presented in the EEG Neurofeedback Training App User Guide (which you are strongly recommended to read first).
As described in the main EEG neurofeedback user guide, running a neurofeedback session in MBTT requires the practitioner to make two key decisions:
Protocols are described in the Guide to MBTT EEG neurofeedback protocols. This document covers the second decision, what form of feedback to use.
Feedback in its most general sense is information about how well you're performing some particular skill, that enables adjustments and improvements to the performance based on learning. More specifically, in neurofeedback training, feedback is what the software presents to the trainee to see or hear. Changes in this feedback convey the information that enables learning.
A key principle of feedback is that it should (ideally) help to motivate the trainee in some way, i.e. it should incorporate a reward for “success”. Having the experience of reward makes learning more efficient in some sense.
The main part of the guide describes the individual options that you can select from, but first we present a foundation that covers the different classes of feedback.
To repeat, feedback is that part of the neurofeedback process which presents information to the trainee in some sensory form. Feedback can be visual, e.g. a graph that goes up or down, or a video, or a game. Or feedback can be auditory – a sound with varying volume or pitch. More specifically, changes in the EEG training parameter are reflected as changes in the visual or auditory presentation.
A key principle of feedback is that it should (ideally) help to motivate the trainee in some way, i.e. it should incorporate a reward for “success”. The feedback should be pleasant, or desirable in some sense. Having this experience of reward facilitates learning, or makes it more efficient. For example, in simple video feedback, the video plays when the trainee is in the desired neurophysiological state, and stops when he drifts out of that state. We presume the trainee wants the video to play and not to stop.
Another way to motivate is to provide aversive feedback (which is unpleasant in some way) when the EEG training parameter moves in the “wrong” direction. Most neurofeedback practitioner training suggests not to use aversive feedback, but it could be argued it comes down to personal preference of the trainee. There is no doubt that aversive feedback or aversive feedback exists in nature and that animals can learn very effectively from it.
Also, some feedback is both rewarding and aversive at the same time - in our video example, the video playing is rewarding, and stopping is aversive. Which does the brain learn from? From a practical point of view it hardly matters.
Whatever the medium of feedback, there are different classes of feedback:
There is no clear consensus in the field of neurofeedback as to which form works best. Probably a big factor is the personal preference of the trainee (whatever is the most engaging and motivating is likely to work best). Mind-Body Training Tools Neurofeedback app offers all three forms.
After setting up your protocol, click the ‘Run Training Session’ button. This opens a further dialog window:

This dialog outlines the next five steps.
MBTT EEG neurofeedback training software is built around the concept of the protocol. A protocol describes what particular EEG parameter to train, and how. In the software a protocol is an explicit entity, having a name and several other attributes. When running neurofeedback sessions, a necessary first step is to select (or create) a protocol - you can't run a session without this step.
In neurofeedback, selecting the most appropriate protocol for any given client or trainee, is key to success. How to make that choice is beyond the scope of this guide - for that you need to take a training such as my Neurofeedback Practitioner Programme. For now, suffice it to say that the decision takes account of both the trainee's goal (or conversely the issues they'd like to overcome) and the particular patterns that manifest in the trainee's EEG (as measured and revealed by an EEG assessment).
The preconfigured protocols in MBTT come in two classes: (i) basic (or standard) and (ii) advanced.
What distinguishes the two? Largely it comes down to feedback, or more specifically, how many independent feedbacks are available. To understand this, let's review the concept of feedback.
Suppose you're working with a protocol that involves training more than one EEG parameter, e.g. you want to train beta amplitude up, and theta amplitude down. In the software, you'd use two thresholds, one for beta amplitude and one for theta amplitude.
This is clearly more complex than just training a single parameter such as alpha amplitude. What does this mean for how we present feedback?
In principle, we have two choices:
Now we are speaking of one feedback vs. two feedbacks, we need a new terminology to refer to this. I settled on "feedback stream". By this I mean the aspect of the actual feedback which is varying in a way directly perceivable by the senses. I want to distinguish this from "feedback parameter" which is the calculated EEG variable that gets mapped to the feedback.
Two feedback parameters could be for example theta amplitude and beta amplitude. Two feedback streams could be the brightness of a video and the volume of the video soundtrack.
If we're using either stop-go or points based feedback:
If we're using proportional feedback:
Feedback in its most general sense is information about how well you're performing some particular skill, that enables adjustments and improvements to the performance based on learning.
More specifically, in neurofeedback training, feedback is what the software presents to the trainee to see or hear. Changes in this feedback convey the information that enables learning.
Neurofeedback software must translate EEG parameters, or more specifically changes in EEG parameters, into feedback that is presented to the trainee's senses. Thresholds are software tools, that enable you to configure this mapping, meaning they define how much of the parameter results in how much feedback.
A “threshold level” is a marker of how much of the training parameter is enough to trigger feedback. This is perhaps easiest to grasp in the case of points-based feedback or stop-go feedback: when the parameter exceeds the level, a point is scored or the video starts playing. (You can of course train a parameter downwards, which would mean a point is scored when the parameter goes below the threshold level.)
Appropriate setting of threshold levels is key to using neurofeedback effectively. The main principle is that feedback should be balanced: not too challenging for the trainee, and not too easy.
In MBTT, you can set the levels “by hand”, or the software can calculate updates based on recent EEG data, and on criteria that you set.